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Sections
Last Updated: July 4th, 2004
1) Game Terms
2) Wielding Weapons
3) Special Moves, Sanity, and Shock
4) Combat Skills
5) Combat Maneuvers
6) Craft Skills
7) General Skills
8) Magic Skills
9) Special Abilities


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Explanation of Terms
Damage Power to inflict injury. Higher damage creates greater wounds.
Armour Power to resist injury. Higher armour means smaller wounds.
Speed Reaction Time. Higher speeds can act more often than lower speeds. A speed of 20 can take twice as many actions as a speed 10.
Melee Hit Skill. Higher melee means more and better hits. Low skill means weaker strikes and misses.
Evade Dodge Skill. Higher evade means that the enemy will get weaker hits and miss more often.
Combat Value When a skill improves 'combat value', it is adding to Speed, Melee and Evade.


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Wielding Weapons
There are restrictions on which weapons you may use.
Two Hands You only have two hands. When you look at a weapons, it will say: held(1), held(2), and held(2F). The number is the number of hands needed. If it says 2F, you need two hands AND to be dismounted.
Mounts Large races (Trolls & Centaurs) cannot use mounts, except for wagons and flying carpets. These things do not count for the 'mounted' status.
Race Size A weapon can be too small (a dagger in the hands of a troll) or too large (a claymore in goblin hands).
Level Limits Equipment is ranked based on their construction materials. Copper is rank one, Bronze is rank two, Iron is rank three, etcetera. There are rank restrictions on what equipment you may where. You must be over Five to use Bronze, over Ten to use Iron, over Fifteen to use Steel, etcetera.


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Special Moves, Sanity, and Shock

Gambits (Special Moves and Magic Skills) will cost you sanity and time. Each time you use such a maneuver you may take some small damage to 'wits' and suffer 'shock' which can lose you up to three turns.

Each Gambit has a Parent skill and a Grandparent skill. For the Berzerk gambit, this is Warrior and Discipline. As the skill gets larger, you suffer more insanity and shock. The Parent skill resists the sanity loss and the Grandparent skill resists the shock.

The basic formula for sanity loss is: (Level / 5) * (100+skill) / (100+parent)

'Shock' will cause you to miss on or more rounds in a fight. Little white bubbles will circle your head indicating how many rounds you are losing.

Sanity counts as damage against the heros wits. When the wits drops to zero, the hero will die. Sanity is recovered fully when the hero sleeps for the night. It recovers 50% after a hero dies. It recovers 25% when the player visits the healer. In addition, consuming gems will recover sanity... but at the cost of damage to charm.


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Combat Skills
Weapon Attack/Defense Bonuses
SkillDescriptionStatus
Block Increased combat value when using shields In Place!
Brawl Increased combat values with empty hands In Place!
Crush Increased combat value with blunt weapons (clubs/staves) In Place!
Ride Increased combat value when mounted In Place!
Shoot Increased combat value with ranged weapons (bows+muskets) In Place!
Slash Increased combat value with edged weapons (swords/axes) In Place!
Stab Increased combat value with pointed weapons (spears/daggers) In Place!
Whip Increased combat value with flexing weapons (flails/whips) In Place!

Targeted Skill Bonuses
SkillDescriptionStatus
Archer Bows+Slings add melee skill vs polearms/flying units In Place!
Cavalry Mounted units add melee skill vs archers/mages In Place!
Flail Flail armed units add melee skill vs foot soldiers In Place!
Gunner Muskets+Cannons add melee skill vs foot soldiers In Place!
Phalanx Polearm units add melee skill vs mounted enemies In Place!

Other Bonuses
SkillDescriptionStatus
Charge Increased speed when mounted In Place!
Fencer Increased evade with blades + stabbers In Place!
Skirmish Increased melee with ranged weapons In Place!
Sprint Increased speed when NOT mounted. In Place!


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Combat Maneuvers
Maneuver Basics
SkillDescriptionStatus
Discipline basic skill for maneuvers, increases speed on all maneuvers In Place!
Warrior Reduced sanity cost for warrior maneuvers.
Cannot be used with ranged weapons.
In Place!
Thief Reduced sanity cost for thief maneuvers.
Cannot be used while mounted.
In Place!
Ranger Reduced sanity cost for ranger maneuvers.
Can only be used with ranged weapons.
NOT

Warrior Maneuvers
SkillDescriptionStatus
Berzerk Super strong attack on single foe In Place!
Drill Strike an entire column In Place!
Clobber Damage & Shock causes target to lose actions In Place!
Sweep Strike the entire front Row In Place!

Thief Maneuvers
SkillDescriptionStatus
Sneak Hide from enemies during stories and fights. In Place!
Backstab Murderous attack enhanced by being hidden. In Place!
Steal Take items from enemy packs Partial
Trick Trick during stories, and blind during fights. In Place!

Rangers Maneuvers
SkillDescriptionStatus
Disarm Strike at the weapon arms making enemy weaker. NOT
Snare Paralyze an opponent with a simple trap. NOT
Sniper extra deadly ranged attack. NOT
Howl Drive fear into the heart of all foes. NOT


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Crafting Skills

Basic Skills
SkillDescriptionStatus
Craft Root skill that governs all crafting. In Place!
Artisan General skill over item creation. In Place!
Harvest General skill over collecting of resources. In Place!
Sage General skill over item dismantling and examination. In Place!

Harvest Skills
SkillDescriptionStatus
Diver Harvest from Water/Ocean NOT
Farmer Harvest resources from domesticated lands. In Place!
Miner Collects resources from underground. In Place!
Woodsman Harvest resources from the wilderness. In Place!

Artisan Skills
SkillDescriptionStatus
Armory Create metal armors. In Place!
Brewer Create drinks and libations. NOT
Carver Create bone and wood tools and weapons. In Place!
Cook Create meals and drinks. In Place!
Jeweler Create rings, wands, necklaces, and tiaras. NOT
Smithy Create metal weapons and tools. In Place!
Tailor Create clothes and leather armours. In Place!

Sage Skills
Alchemist Create magical potions, powders and fluxes. In Place!
Analyze Find the formula for a food, drink or potion. In Place!
Dismantle Pull apart a weapon so you can build more. In Place!
Render Destroy clothing or armor to learn the pattern. In Place!


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General Skills

Town Skills
SkillDescriptionStatus
Medic Increase healing value of food/bandages. In Place!
Merchant increased charm for buying/selling In Place!
Party Increased charm for 'party' options. In Place!
Rally Trade fame and favor for influence (clout). In Place!
Student Increase the training points that can be learned.
(max TP learned is limited by Wits+Student)
In Place!
Trainer Increase the training points that can be taught.
(max TP taught is limited by Wits+Trainer)
In Place!

Encounters Skills
SkillDescriptionStatus
Bandit Increased skill to stop enemies from fleeing. In Place!
Bribe Increased charm for Bribe options. In Place!
Bluff Increased charm for Bluff options. In Place!
Escape Increased skill for fleeing an encounter. In Place!
Feed Extra charm with Feed option. Partial
Holdout Conceal treasures, resists looter + thief skills In Place!
Looter Can find and evaluate treasure. In Place!
Riddle Increased wits for Riddle options. In Place!

Travel Skills
Explore Searching for hidden areas takes fewer quests In Place!
Hiker 'travelling' takes fewer quests In Place!
Scout Spot enemy first during encounters In Place!
Tracking get a choice of encounters NOT

Resistance Skills
SkillDescriptionStatus
Aware Spot sneaky and invisible threats. In Place!
Cunning Resistance to trickery and treachery. In Place!
Hardy Resistance to poisons and disease. In Place!
Sensible Resistance to charm skills. In Place!
Stubborn Resistance to mental magics. In Place!
Tough Resistance to physical magics. In Place!


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Magic Skills

Basic Magic
SkillDescriptionStatus
Casting Reduced shock for spell casting. In Place!
Cleric Reduced sanity cost for clerical spells In Place!
Wizard Reduced sanity cost for wizard spells In Place!
Sorceror Reduced sanity cost for sorcery spells In Place!
Necromancer Reduced sanity cost for necromantic spells NOT
Enchanter Reduced sanity cost for enchanter spells NOT

Cleric Skills
SkillDescriptionStatus
Bless Adds to your strength and charisma. In Place!
Clear Reduces numb, panic, and blind. In Place!
Cure Heals poison and disease. In Place!
Dispel Chance to remove some magic auras. In Place!
Heal Repairs injuries. In Place!
Shield Protects the target from harm. In Place!
Identify gives details on strange equipment NOT

Wizard Skills
SkillDescriptionStatus
Blast Fries the target with a blast of magical energy. In Place!
Haste Speeds up the target, makes them hard to hit. In Place!
Levitate Launches the Wizard into the air. In Place!
Protect Improves your resistance to magical powers. In Place!
Summon Calls an Elemental to fight for the Wizard NOT
Strength Improves your fighting power. In Place!
Tunnel Hides the wizard beneath the ground. NOT

Sorceror Skills
SkillDescriptionStatus
Paralyze Slows the foe (-speed), and does some damage. In Place!
Fear Panics the target (-melee), and does some damage. In Place!
Darkness Blinds the foe (-evade), and does some damage. In Place!
Control The target will fight for the sorceror. NOT
Scry Gives detailed information on a distant person. NOT
Unseen Hides the sorceror from view. In Place!

Necromancer Skills
SkillDescriptionStatus
Drain Steal the targets health for the necromancer. NOT
Shrivel Destroys the targets charisma. NOT
Mania Drives the target insance. NOT
Venom Poisons the target. NOT
Disease Sickens the target. NOT
Animate Summons a skeleton to fight for the necromancer. NOT

Enchanter Skills
SkillDescriptionStatus
Expand An aura that increases magic to affect a group. NOT
Endure An aura that increases the duration of magic effects. NOT
Enhance An aura that increases spell power. NOT
Enchant Transfer skill and attributes to an item. NOT
Imbue Change some materials into magic forms. NOT


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Special Abilities
These skills are racially inherent or purely magical.
They cannot be learned or taught, but can be found in magic items.
These abilities are often seen as monster powers.

Natural
SkillDescriptionStatus
DiseaseBite Attacks also make target sick (-armour). In Place!
Hauler Allows player to carry more items without penalty.
(usually found in packs and wagons)
In Place!
Travel gain extra quests for the day.
(Centaur racial ability, usually found in mounts)
In Place!
Regenerate Recover rapidly from wounds, poison and disease.
(Troll racial ability)
In Place!
Flight Hover in the air, easily evading many types of attacks.
(Faery racial ability)
In Place!
ParalyzeBite Attacks also paralyze target (-speed). In Place!
PoisonBite Attacks also weaken foes (-damage). In Place!
ShadowBite Attacks also blind enemies (-melee). In Place!

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